Games I worked on professionally

Perpetuum ca. 2004-2016

Persistent world Sci-fi MMO

Developed and self-published by Avatar Creations

Released on November 25th, 2010 on PC

Developed the entire audio engine, most of the game UI, base/app code and client-side gameplay, the website, the backend, designed a large portion the architecture, integrated external SDKs such as Twitch, XFire, and Steam, created REST-API system for external apps, maintained the web server; took care of publishing both independently and later on Steam, performed additional tech support and maintained social media

Project CARS 2 2016-2017

Racing simulation

Developed by Slightly Mad Studios; published by Bandai Namco Entertainment

Released on September 22, 2017 on PlayStation 4, PC and Xbox One

Implemented various audio features, worked on memory and CPU optimizations

Fast & Furious Crossroads 2017-2020

Vehicular action

Developed by Slightly Mad Studios; published by Bandai Namco Entertainment

Released on August 7, 2020 on PlayStation 4, PC and Xbox One

Developed a new dynamic music system, a sound FX triggering sytem, worked on a variety of gameplay-sound integrations; also worked on development tools, implemented tooling for various technical AI design tasks, as well as general maintenance of in-house tools; developed monitoring system for in-house build processes

Project CARS 3 2019-2020

Racing simulation

Developed by Slightly Mad Studios; published by Bandai Namco Entertainment

Released on August 28, 2020 on PlayStation 4, PC and Xbox One

Maintained audio and tooling tasks, created the "breakout" gamemode (including tools), created the track guide marker system (including tools), developed a large portion of the frontend UI, developed some of the in-game UI, including custom shader work and tooling for the "corner mastery" minimap system.

Was assigned technical lead duties towards the tail end of the project (in beta); developed frontend menu camera code, performed pre-release branching and oversaw builds, additional work on VR rendering, ensured game passes console certification.

Cancelled Project CARS game 2020-2022

Racing simulation

Developed by Slightly Mad Studios; to be published by Electronic Arts

Developed for PlayStation 5, PC and Xbox Series X; cancelled on November 8, 2022

Moved full-time to gameplay programming; maintained and upgraded car customisation system and other gameplay features interfacing with the rendering engine and UI, performance optimisation and memory management, maintained some of the in-house tooling, and implemented some next-gen console features.

Game cancelled end of 2022; studio subsequently disbanded.

F1 Manager 2023 2023

Sports management

Developed and published by Frontier Developments

Released on July 31, 2023 on PlayStation 4, PlayStation 5, PC, Xbox One and Xbox Series X; running on Unreal Engine 5

Added and maintained DLC/entitlement package support, including some platform setup and package generation, picked up maintenance of the existing cinematics / cutscene system and performed some high- and low-level bugfixing; oversaw Windows Store build.

F1 Manager 2024 2023

Sports management

Developed and published by Frontier Developments

Released on July 23, 2024 on PlayStation 4, PlayStation 5, PC, Xbox One, Xbox Series X and Nintendo Switch; running on Unreal Engine 5

Created the visual customisation / decal rendering system, oversaw DLC system integration for the Switch.

Left the company at the end of 2023, a couple of months into development.