Games I worked on professionally
- Perpetuum ca. 2004-2016
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Persistent world Sci-fi MMO
Developed and self-published by Avatar Creations
Released on November 25th, 2010 on PC
Developed the entire audio engine, most of the game UI, base/app code and client-side gameplay, the website, the backend, designed a large portion the architecture, integrated external SDKs such as Twitch, XFire, and Steam, created REST-API system for external apps, maintained the web server; took care of publishing both independently and later on Steam, performed additional tech support and maintained social media
- Project CARS 2 2016-2017
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Racing simulation
Developed by Slightly Mad Studios; published by Bandai Namco Entertainment
Released on September 22, 2017 on PlayStation 4, PC and Xbox One
Implemented various audio features, worked on memory and CPU optimizations
- Fast & Furious Crossroads 2017-2020
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Vehicular action
Developed by Slightly Mad Studios; published by Bandai Namco Entertainment
Released on August 7, 2020 on PlayStation 4, PC and Xbox One
Developed a new dynamic music system, a sound FX triggering sytem, worked on a variety of gameplay-sound integrations; also worked on development tools, implemented tooling for various technical AI design tasks, as well as general maintenance of in-house tools; developed monitoring system for in-house build processes
- Project CARS 3 2019-2020
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Racing simulation
Developed by Slightly Mad Studios; published by Bandai Namco Entertainment
Released on August 28, 2020 on PlayStation 4, PC and Xbox One
Maintained audio and tooling tasks, created the "breakout" gamemode (including tools), created the track guide marker system (including tools), developed a large portion of the frontend UI, developed some of the in-game UI, including custom shader work and tooling for the "corner mastery" minimap system.
Was assigned technical lead duties towards the tail end of the project (in beta); developed frontend menu camera code, performed pre-release branching and oversaw builds, additional work on VR rendering, ensured game passes console certification.
- Cancelled Project CARS game 2020-2022
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Racing simulation
Developed by Slightly Mad Studios; to be published by Electronic Arts
Developed for PlayStation 5, PC and Xbox Series X; cancelled on November 8, 2022
Moved full-time to gameplay programming; maintained and upgraded car customisation system and other gameplay features interfacing with the rendering engine and UI, performance optimisation and memory management, maintained some of the in-house tooling, and implemented some next-gen console features.
Game cancelled end of 2022; studio subsequently disbanded.
- F1 Manager 2023 2023
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Sports management
Developed and published by Frontier Developments
Released on July 31, 2023 on PlayStation 4, PlayStation 5, PC, Xbox One and Xbox Series X; running on Unreal Engine 5
Added and maintained DLC/entitlement package support, including some platform setup and package generation, picked up maintenance of the existing cinematics / cutscene system and performed some high- and low-level bugfixing; oversaw Windows Store build.
- F1 Manager 2024 2023
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Sports management
Developed and published by Frontier Developments
Released on July 23, 2024 on PlayStation 4, PlayStation 5, PC, Xbox One, Xbox Series X and Nintendo Switch; running on Unreal Engine 5
Created the visual customisation / decal rendering system, oversaw DLC system integration for the Switch.
Left the company at the end of 2023, a couple of months into development.