Games I worked on professionally

Perpetuum

Persistent world Sci-fi MMO

Developed and self-published by Avatar Creations Kft.

Released on November 25th, 2010 on PC

Developed the entire audio engine, most of the game UI, base/app code and client-side gameplay, the website, the backend, designed a large portion the architecture, integrated external SDKs such as Twitch, XFire, and Steam, created REST-API system for external apps, maintained the web server; took care of publishing both independently and later on Steam, performed additional tech support and maintained social media

Project CARS 2

Racing simulation

Developed by Slightly Mad Studios; published by Bandai Namco Entertainment

Released on September 22, 2017 on Playstation 4, PC and Xbox One

Implemented various audio features, worked on memory and CPU optimizations

Fast & Furious Crossroads

Vehicular action

Developed by Slightly Mad Studios; published by Bandai Namco Entertainment

Released on August 7, 2020 on Playstation 4, PC and Xbox One

Developed a new dynamic music system, a sound FX triggering sytem, worked on a variety of gameplay-sound integrations; also worked on development tools, implemented tooling for various technical AI design tasks, as well as general maintenance of in-house tools; developed monitoring system for in-house build processes

Project CARS 3

Racing simulation

Developed by Slightly Mad Studios; published by Bandai Namco Entertainment

Released on August 28, 2020 on Playstation 4, PC and Xbox One

Maintained audio and tooling tasks, created the "breakout" gamemode (including tools), created the track guide marker system (including tools), developed a large portion of the frontend UI, developed some of the in-game UI, including custom shader work and tooling for the "corner mastery" minimap system.

Was assigned technical lead duties towards the tail end of the project (in beta); developed frontend menu camera code, performed pre-release branching and oversaw builds, additional work on VR rendering.